Global vegetation enhancement plugin for X-Plane 12

Bring X-Plane’s ground scenery to life.

3Dgrass replaces flat green textures with standing, animated ground cover that transforms airports, fields, and low-level scenery across the world.

GlobalDesigned to work across the world, not just at a few hand-made airports.
130+Vegetation and plant types spanning grass, flowers, scrub, wetland and desert growth.
AnimatedWind-reactive vegetation that looks alive from cockpit, external and cinematic views.
X-Plane 12Built for low-level flying, screenshots, helicopters, bush ops and GA operations.
3Dgrass close-up around a parked aircraft

What is 3Dgrass?

3Dgrass is a global vegetation enhancement plugin for X-Plane 12. Instead of being limited to one scenery pack or a handful of airports, it dynamically creates real standing 3D vegetation around the camera wherever X-Plane provides suitable terrain.

Real standing grass

Default terrain can look convincing from altitude, but close to the ground it is still visibly flat. 3Dgrass adds true vertical vegetation objects that give the ground depth, texture and presence.

Dense where it matters

The system is built around a rich local vegetation ring close to the camera, with a natural fade from the outer edge so coverage feels smooth rather than abrupt.

Built for transformation

The goal is simple and visible: turn empty-looking grass textures into a living surface with movement, natural variation and a far more believable sense of place.

Grass airfields
Airport surroundings
GA flying
Helicopter operations
Bush flying
Low-level flying
Screenshots
Cinematic video

Before / after

The difference is meant to be immediately obvious. Before: flat textures and lifeless ground. After: standing vegetation, local density, natural motion and a surface that finally feels alive.

Grass airfield transformation

Default texture → 3Dgrass enabled
Aircraft on default flat grass texture Aircraft with 3Dgrass enabled Before After

Ground-level detail around objects

Default texture → 3Dgrass enabled
Ground scene without 3Dgrass Ground scene with 3Dgrass Before After

Global coverage, not just one airport

3Dgrass is a dynamic worldwide vegetation system. It streams vegetation around the camera instead of preloading huge fixed areas, so vegetation follows the user naturally during cockpit use, free camera movement, chase views and ground-level exploration.

Why the streaming system matters

Vegetation follows the user naturally instead of being tied to a tiny handcrafted area.
Road exclusion data loads in the background.
Airport exclusion rebuilding is handled asynchronously.
Teleporting or changing location is designed not to lock up the simulator.
Designed for cockpit, chase, free-camera and ground-level usage without loading massive static scenery regions at once.
Regional scrub and sparse vegetation in a canyon environment

130+ vegetation and plant types

The vegetation library covers airport grass, meadow grass, dry and alpine ground cover, wetland and coastal plants, tropical growth, desert scrub, flowers and regional detail plants. The aim is not generic grass everywhere, but vegetation that feels appropriate to where you are flying.

Base vegetation

  • Short airport grass, tall meadow grass, dry yellow grass and wet dark grass
  • Alpine grass, tundra grass, prairie grass, savanna grass and steppe grass
  • Coastal grass, sandy dune grass, rough verge grass and clumped field grass
  • Wild meadow mix, sparse rocky grass, reed beds, rushes, sedge and water grass
  • Tropical tall grass, elephant grass, pampas grass, tussock grass, kangaroo grass, Patagonian steppe grass and Andean tussock grass

Detail vegetation

  • Flowers, small plant clusters, scrub, wetland plants, alpine flowers and desert blooms
  • Examples include daisy, buttercup, dandelion, poppies, bluebells, lavender, heather and lupins
  • Also includes foxglove, sea thrift, edelweiss, cotton grass, gorse, ferns, bracken and cattails
  • Regional species include papyrus, sagebrush, tumbleweed, protea, aloe, New Zealand flax, bamboo grass and bromeliads
  • Moss and lichen patches help colder or rougher environments feel more believable
Wide field with 3Dgrass coverage
3Dgrass coverage in a forest-edge residential environment
Airport-specific grass
Regional scrub
Wetland species
Desert growth
Tropical vegetation
Flowers & small detail plants
Seasonal grass modes
Biome-aware selection

Airport realism and smarter placement

3Dgrass is designed to avoid obviously incorrect placement. It excludes vegetation from hard runways, taxiways, aprons, airport pavement polygons, and roads where road exclusion data is available.

Airport-aware placement

Prevents grass from covering surfaces where it clearly should not exist.
Supports optional global road exclusion packs generated from X-Plane road data.
Improves realism around airports, rural roads, urban fringes, taxi-access areas and airfield surroundings.
Different visual treatment can be used for airports, fields, wetland areas, desert regions and alpine zones.

Alive in motion

Wind-reactive vegetation adds subtle fluttering and motion.
The grass is intended to look alive rather than static from cockpit, external and low-angle cinematic views.
The closer you are to the ground, the more dramatic the transformation becomes.

Performance controls and presets

3Dgrass includes multiple presets and detailed user controls so users can balance visual density and performance. The focus is strong local visual impact with configurable behaviour to suit different systems and flying styles.

Low

Sparser, lighter coverage for weaker hardware or users who want a subtler footprint while retaining the sense of real standing vegetation.

Medium

Fuller local coverage with strong efficiency, intended as the balanced preset for most users.

High

More visually complete local coverage for users chasing the richest close-up look.

User controls

  • Draw distance and density
  • Spacing and fade / sink distance
  • Maximum instances and grass height scaling
  • Terrain slope tolerance
  • Road margin and pavement margin
  • Seasonal and biome systems
  • Advanced regeneration and streaming controls

Who it is for

  • General aviation and grass strip operations
  • Helicopters and low-level flying
  • Bush flying and remote operations
  • Ground-level screenshots and cinematic video
  • Users who want airport surroundings and open terrain to feel more alive

Buy 3Dgrass

Purchase 3Dgrass securely through Payhip and receive digital access to the product files after checkout.

What you receive

3Dgrass — Global 3D Vegetation for X-Plane 12
The full vegetation library and road exclusion content
Digital delivery through Payhip after payment
Download access attached to your purchase

Ready to transform the world beneath you?

Buy 3Dgrass directly from this page through the embedded Payhip checkout.

Contact & support

Questions about 3Dgrass, your order, installation or compatibility can be sent directly through the form below.

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FAQ

Does it work globally?

Yes. 3Dgrass is designed as a global system for X-Plane 12 rather than a scenery pack for one airport. It creates vegetation around the camera wherever suitable terrain is available.

Does it place grass on runways?

No. The plugin is designed to exclude vegetation from hard runways, taxiways, aprons, airport pavement polygons, and roads where road exclusion data is available.

I’m seeing grass on hard ground. What can I do?

In rare cases, an airport may not provide the surface data 3Dgrass needs in order to correctly exclude itself from drawing over hard ground. If you are seeing grass appear beyond or close to the far side of runways, the pavement margin can also be increased in the 3Dgrass settings to push vegetation farther away from hard surfaces.

Is it performance friendly?

Yes, but the visual settings matter. On the higher-density presets, even strong hardware should expect some FPS impact because the plugin is deliberately drawing a large amount of local 3D vegetation. The system has been heavily optimised so that dense settings are not disproportionately punishing, and there is a broad set of performance controls available; the sparser presets will, in most cases, have a negligible impact or none that is meaningfully noticeable.

Are road exclusions included?

Yes. Road exclusions are included with 3Dgrass and are used to help prevent vegetation from appearing across visible roads, improving realism around airports, rural roads, urban fringes, taxi-access areas and airfield surroundings.

Can settings be adjusted?

Yes. Users can adjust draw distance, density, spacing, fade/sink distance, maximum instances, height scaling, margins, slope tolerance, seasonal behaviour and advanced regeneration or streaming controls.

Real vegetation. Global coverage. Built for X-Plane 12.

3Dgrass is for simmers who want the ground to stop looking flat when they are standing on it. Perfect for GA, bush flying, helicopters, airfield screenshots and low-level cinematic work.